/* -LICENSE-START-
 ** Copyright (c) 2012 Blackmagic Design
 **
 ** Permission is hereby granted, free of charge, to any person or organization
 ** obtaining a copy of the software and accompanying documentation covered by
 ** this license (the "Software") to use, reproduce, display, distribute,
 ** execute, and transmit the Software, and to prepare derivative works of the
 ** Software, and to permit third-parties to whom the Software is furnished to
 ** do so, all subject to the following:
 **
 ** The copyright notices in the Software and this entire statement, including
 ** the above license grant, this restriction and the following disclaimer,
 ** must be included in all copies of the Software, in whole or in part, and
 ** all derivative works of the Software, unless such copies or derivative
 ** works are solely in the form of machine-executable object code generated by
 ** a source language processor.
 **
 ** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 ** IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 ** FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
 ** SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
 ** FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
 ** ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
 ** DEALINGS IN THE SOFTWARE.
 ** -LICENSE-END-
 */
//
// LoopThroughWithOpenGLCompositing.cpp
// LoopThroughWithOpenGLCompositing
//

#include "LoopThroughWithOpenGLCompositing.h"
#include "OpenGLComposite.h"

LoopThroughWithOpenGLCompositing::LoopThroughWithOpenGLCompositing() : QDialog(), pOpenGLComposite(NULL)
{
	ui = new Ui::LoopThroughWithOpenGLCompositingDialog();
	ui->setupUi(this);

	pOpenGLComposite = new OpenGLComposite(this);

	ui->verticalLayout->addWidget(pOpenGLComposite);

	if (!pOpenGLComposite->InitDeckLink())
		exit(0);

	show();
}

LoopThroughWithOpenGLCompositing::~LoopThroughWithOpenGLCompositing()
{
	if (pOpenGLComposite)
	{
		pOpenGLComposite->Stop();
		delete pOpenGLComposite;
		pOpenGLComposite = NULL;
	}

	delete ui;
	ui = NULL;
}

void LoopThroughWithOpenGLCompositing::start()
{
	if (!pOpenGLComposite->Start())
		exit(0);
}
