/* -LICENSE-START-
 ** Copyright (c) 2010 Blackmagic Design
 **
 ** Permission is hereby granted, free of charge, to any person or organization
 ** obtaining a copy of the software and accompanying documentation covered by
 ** this license (the "Software") to use, reproduce, display, distribute,
 ** execute, and transmit the Software, and to prepare derivative works of the
 ** Software, and to permit third-parties to whom the Software is furnished to
 ** do so, all subject to the following:
 ** 
 ** The copyright notices in the Software and this entire statement, including
 ** the above license grant, this restriction and the following disclaimer,
 ** must be included in all copies of the Software, in whole or in part, and
 ** all derivative works of the Software, unless such copies or derivative
 ** works are solely in the form of machine-executable object code generated by
 ** a source language processor.
 ** 
 ** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 ** IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 ** FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
 ** SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
 ** FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
 ** ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
 ** DEALINGS IN THE SOFTWARE.
 ** -LICENSE-END-
 */
//
//  OpenGLOutputAppDelegate.mm
//  OpenGLOutput
//

#import "OpenGLOutputAppDelegate.h"

@implementation OpenGLOutputAppDelegate

@synthesize mainWindow;
@synthesize viewPreview;

- (void)applicationDidFinishLaunching:(NSNotification *)aNotification
{
	[viewPreview setAutoresizingMask:NSViewWidthSizable | NSViewHeightSizable];

	// Insert code here to initialize your application 
	pOpenGLOutput = new BMDOpenGLOutput();
	
	if (! pOpenGLOutput->InitDeckLink())
		[NSApp terminate:self];

	pOpenGLOutput->InitGUI(CreateCocoaScreenPreview(viewPreview));
	
	if (! pOpenGLOutput->InitOpenGL())
		[NSApp terminate:self];
	
	pOpenGLOutput->Start();
}

- (void)applicationWillTerminate:(NSNotification *)aNotification
{
	pOpenGLOutput->Stop();

	delete pOpenGLOutput;
	pOpenGLOutput = NULL;
}

- (BOOL)applicationShouldTerminateAfterLastWindowClosed:(NSApplication*)sender
{
	return YES;
}

@end
