/* -LICENSE-START-
 ** Copyright (c) 2010 Blackmagic Design
 **
 ** Permission is hereby granted, free of charge, to any person or organization
 ** obtaining a copy of the software and accompanying documentation covered by
 ** this license (the "Software") to use, reproduce, display, distribute,
 ** execute, and transmit the Software, and to prepare derivative works of the
 ** Software, and to permit third-parties to whom the Software is furnished to
 ** do so, all subject to the following:
 ** 
 ** The copyright notices in the Software and this entire statement, including
 ** the above license grant, this restriction and the following disclaimer,
 ** must be included in all copies of the Software, in whole or in part, and
 ** all derivative works of the Software, unless such copies or derivative
 ** works are solely in the form of machine-executable object code generated by
 ** a source language processor.
 ** 
 ** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 ** IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 ** FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
 ** SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
 ** FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
 ** ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
 ** DEALINGS IN THE SOFTWARE.
 ** -LICENSE-END-
 */
//
//  GLExtensions.cpp
//  OpenGLOutput
//

#include "GLExtensions.h"

bool GLExtensions::ResolveExtensions()
{

        pGenFramebuffersEXT = (BMD_glGenFramebuffersEXT) wglGetProcAddress("glGenFramebuffersEXT");
        pGenRenderbuffersEXT = (BMD_glGenRenderbuffersEXT) wglGetProcAddress("glGenRenderbuffersEXT");
        pBindRenderbufferEXT = (BMD_glBindRenderbufferEXT) wglGetProcAddress("glBindRenderbufferEXT");
        pRenderbufferStorageEXT = (BMD_glRenderbufferStorageEXT) wglGetProcAddress("glRenderbufferStorageEXT");
        pDeleteFramebuffersEXT = (BMD_glDeleteFramebuffersEXT) wglGetProcAddress("glDeleteFramebuffersEXT");
        pDeleteRenderbuffersEXT = (BMD_glDeleteRenderbuffersEXT) wglGetProcAddress("glDeleteRenderbuffersEXT");
        pBindFramebufferEXT = (BMD_glBindFramebufferEXT) wglGetProcAddress("glBindFramebufferEXT");
        pFramebufferTexture2DEXT = (BMD_glFramebufferTexture2DEXT) wglGetProcAddress("glFramebufferTexture2DEXT");
        pFramebufferRenderbufferEXT = (BMD_glFramebufferRenderbufferEXT) wglGetProcAddress("glFramebufferRenderbufferEXT");
        pCheckFramebufferStatusEXT = (BMD_glCheckFramebufferStatusEXT) wglGetProcAddress("glCheckFramebufferStatusEXT");

        return glGenFramebuffersEXT
                && glGenRenderbuffersEXT
                && glBindRenderbufferEXT
                && glRenderbufferStorageEXT
                && glDeleteFramebuffersEXT
                && glDeleteRenderbuffersEXT
                && glBindFramebufferEXT
                && glFramebufferTexture2DEXT
                && glFramebufferRenderbufferEXT
                && glCheckFramebufferStatusEXT;
}
