# libsndfile : Frequently Asked Questions.

Q1 : Do you plan to support XYZ codec in libsndfile?
Q2 : In version 0 the SF_INFO struct had a pcmbitwidth field but version 1 does not. Why?
Q3 : Compiling is really slow on MacOSX. Why?
Q4 : When trying to compile libsndfile on Solaris I get a "bad substitution" error during linking. What can I do to fix this?
Q5 : Why doesn't libsndfile do interleaving/de-interleaving?
Q6 : What's the best format for storing temporary files?
Q7 : On Linux/Unix/MaxOSX, what's the best way of detecting the presence of libsndfile?
Q8 : But I just want a simple Makefile! What do I do?
Q9 : How about adding the ability to write/read sound files to/from memory buffers?
Q10 : Reading a 16 bit PCM file as normalised floats and then writing them back changes some sample values. Why?
Q11 : I'm having problems with u-law encoded WAV files generated by libsndfile in Winamp. Why?
Q12 : I'm looking at sf_read*. What are items? What are frames?
Q13 : Why can't libsndfile open this Sound Designer II (SD2) file?
Q14 : I'd like to statically link libsndfile to my closed source application. Can I buy a license so that this is possible?
Q15 : My program is crashing during a call to a function in libsndfile. Is this a bug in libsndfile?
Q16 : Will you accept a fix for compiling libsndfile with compiler X?

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Q1 : Do you plan to support XYZ codec in libsnfile?

If source code for XYZ codec is available under a suitable license (LGPL, BSD, MIT etc) then yes, I'd like to add it.

If suitable documentation is available on how to decode and enocde the format then maybe, depending on how much work is involved.

If XYZ is some proprietary codec where no source code or documentation is available then no.

So if you want support for XYZ codec, first find existing source code or documentation. If you can't find either then the answer is no.

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Q2 : In version 0 the SF_INFO struct had a pcmbitwidth field but version 1 does not. Why?

This was dropped for a number of reasons:

- pcmbitwidth makes little sense on compressed or floating point formats
- with the new API you really don't need to know it

As documented here there is now a well defined behavior which ensures that no matter what the bit width of the source file, the scaling always does something sensible. This makes it safe to read 8, 16, 24 and 32 bit PCM files using sf_read_short() and always have the optimal behavior.

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Q3 : Compiling is really slow on MacOSX. Why?

When you configure and compile libsndfile, it uses the Bourne shell for a number of tasks (ie configure script and libtool). However, Apple has decided to ship their system with a really crappy Bourne shell.

To fix this I suggest that you install the GNU Bash shell, rename /bin/sh to /bin/sh.old and make a softlink from /bin/sh to the bash shell. Bash is designed to behave as a Bourne shell when is is called as /bin/sh.

When I did this on my iBook running MacOSX, compile times dropped from 13 minutes to 3 minutes.

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Q4 : When trying to compile libsndfile on Solaris I get a "bad substitution" error on linking. Why?

It seems that the Solaris Bourne shell disagrees with GNU libtool.

To fix this I suggest that you install the GNU Bash shell, rename /bin/sh to /bin/sh.old and make a softlink from /bin/sh to the bash shell. Bash is designed to behave as a Bourne shell when is is called as /bin/sh.

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Q5 : Why doesn't libsndfile do interleaving/de-interleaving?

This problem is bigger than it may seem at first.

For a stereo file, it is a pretty safe bet that a simple interleaving/de-interleaving could satisfy most users. However, for files with more than 2 channels this is unlikely to be the case. If the user has a 4 channel file and want to play that file on a stereo output sound card they either want the first two channels or they want some mixed combination of the 4 channels.

When you add more channels, the combinations grow exponentially and it becomes increasingly difficult to cover even a sensible subset of the possible combinations. On top of that, coding any one style of interleaver/de-interleaver is trivial, while coding one that can cover all combinations is far from trivial. This means that this feature will not be added any time soon.

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Q6 : What's the best format for storing temporary files?

When you want to store temporary data there are a number of requirements;

- A simple, easy to parse header.
- The format must provide the fastest possible read and write rates (ie avoid conversions and encoding/decoding).
- The file format must be reasonably common and playable by most players.
- Able to store data in either endian-ness.

The format which best meets these requirements is AU, which allows data to be stored in any one of short, int, float and double (among others) formats.

For instance, if an application uses float data internally, its temporary files should use a format of (SF_ENDIAN_CPU | SF_FORMAT_AU | SF_FORMAT_FLOAT) which will store big endian float data in big endian CPUs and little endian float data on little endian CPUs. Reading and writing this format will not require any conversions or byte swapping regardless of the host CPU.

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Q7 : On Linux/Unix/MaxOSX, what's the best way of detecting the presence of libsndfile using autoconf?

libsndfile uses the pkg-config (man pkg-config) method of registering itself with the host system. The best way of detecting its presence is using something like this in configure.ac (or configure.in):

            PKG_CHECK_MODULES(SNDFILE, sndfile >= 1.0.2, ac_cv_sndfile=1, ac_cv_sndfile=0)

            AC_DEFINE_UNQUOTED([HAVE_SNDFILE],${ac_cv_sndfile},
    			[Set to 1 if you have libsndfile.])

            AC_SUBST(SNDFILE_CFLAGS)
            AC_SUBST(SNDFILE_LIBS)

This will automatically set the SNDFILE_CFLAGS and SNDFILE_LIBS variables which can be used in Makefile.am like this:

            SNDFILE_CFLAGS = @SNDFILE_CFLAGS@
            SNDFILE_LIBS = @SNDFILE_LIBS@

If you install libsndfile from source, you will probably need to set the PKG_CONFIG_PATH environment variable as suggested at the end of the libsndfile configure process. For instance on my system I get this:

            -=-=-=-=-=-=-=-=-=-= Configuration Complete =-=-=-=-=-=-=-=-=-=-

              Configuration summary :

                Version : ..................... 1.0.5
                Experimental code : ........... no

              Tools :

                Compiler is GCC : ............. yes
                GCC major version : ........... 3

              Installation directories :

                Library directory : ........... /usr/local/lib
                Program directory : ........... /usr/local/bin
                Pkgconfig directory : ......... /usr/local/lib/pkgconfig

            Compiling some other packages against libsndfile may require
            the addition of "/usr/local/lib/pkgconfig" to the
            PKG_CONFIG_PATH environment variable.

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Q8 : But I just want a simple Makefile! What do I do?

The pkg-config program makes finding the correct compiler flag values and library location far easier. During the installation of libsndfile, a file named sndfile.pc is installed in the directory ${libdir}/pkgconfig (ie if libsndfile is installed in /usr/local/lib, sndfile.pc will be installed in /usr/local/lib/pkgconfig/).

In order for pkg-config to find sndfile.pc it may be necessary to point the environment variable PKG_CONFIG_PATH in the right direction.

            export PKG_CONFIG_PATH=/usr/local/lib/pkgconfig

Then, to compile a C file into an object file, the command would be:

            gcc `pkg-config --cflags sndfile` -c somefile.c

and to link a number of objects into an executable that links against libsndfile, the command would be:

            gcc `pkg-config --libs sndfile` obj1.o obj2.o -o program

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Q9 : How about adding the ability to write/read sound files to/from memory buffers?

This has been added for version 1.0.12.

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Q10 : Reading a 16 bit PCM file as normalised floats and then writing them back changes some sample values. Why?

This is caused by the fact that the conversion from 16 bit short to float is done by dividing by 32768 (0x8000 in hexadecimal) while the conversion from float to 16 bit short is done by multiplying by 32767 (0x7FFF in hex). So for instance, a value in a 16 bit PCM file of 20000 gets read as a floating point number of 0.6103515625 (20000.0 / 0x8000). Converting that back to a 16 bit short results in a value of 19999.3896484375 (0.6103515625 * 0x7FFF) which then gets rounded down to 19999.

You will notice that for this particular case, the error is 1 in 20000 or 0.005%. Interestingly, for values of less than 16369, dividing by 0x8000 followed by multiplying by 0x7FFF and then rounding the result, gives back the original value. It turns out that as long as the host operating system supplies the 1999 ISO C Standard functions lrintf and lrint (or a replacement has been supplied) then the maximum possible error is 1 in 16369 or about 0.006%.

Regardless of the size of the error, the reason why this is done is rather subtle.

In a file containing 16 bit PCM samples, the values are restricted to the range [-32768, 32767] while we want floating point values in the range [-1.0, 1.0]. The only way to do this conversion is to do a floating point division by a value of 0x8000. Converting the other way, the only way to ensure that floating point values in the range [-1.0, 1.0] are within the valid range allowed by a 16 bit short is to multiply by 0x7FFF.

Some people would say that this is a severe short-coming of libsndfile. I would counter that anybody who is constantly converting back and forth between 16 bit shorts and normalised floats is going to suffer other losses in audio quality that they should also be concerned about.

The correct way to deal with this problem is to consider 16 bit short data as a final destination format only, not as an intermediate storage format. All intermediate data (ie which is going to be processed further) should be stored in floating point format which is supported by all of the most common file formats. If floating point files are considered too large (2 times the size of a 16 bit PCM file), it would also be possible to use 24 bit PCM as an intermediate storage format (and which is also supported by most common file types).

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Q11 : I'm having problems with u-law encoded WAV files generated by libsndfile in Winamp. Why?

This is actually a Winamp problem. The official Microsoft spec suggests that the 'fmt ' chunk should be 18 bytes. Unfortunately at least one of Microsoft's own applications (Sound Recorder on Win98 I believe) did not accept 18 bytes 'fmt ' chunks.

Michael Lee did some experimenting and found that:

        I have checked that Windows Media Player 9, QuickTime Player 6.4,
        RealOne Player 2.0 and GoldWave 5.06 can all play u-law files with
        16-byte or 18-byte 'fmt ' chunk. Only Winamp (2.91) and foobar2000
        are unable to play u-law files with 16-byte 'fmt ' chunk.

Even this is a very small sampling of all the players out there. For that reason it is probably not a good idea to change this now because there is the risk of breaking something that currently works.

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Q12 : I'm looking at sf_read*. What are items? What are frames?

For a sound file with only one channel, a frame is the same as a item.

For multi channel sound files, a single frame contains a single item for each channel.

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Q13 : Why can't libsndfile open this Sound Designer II (SD2) file?

This is somewhat complicated. First some background.

SD2 files are native to the Apple Macintosh platform and use features of the Mac filesystem (file resource forks) to store the file's sample rate, number of channels, sample width and more. When you look at a file and its resource fork on Mac OSX it looks like this:

            -rw-r--r--  1 erikd erikd   46512 Oct 18 22:57 file.sd2
            -rw-r--r--  1 erikd erikd     538 Oct 18 22:57 file.sd2/rsrc

Notice how the file itself looks like a directory containing a single file named rsrc. When libsndfile is compiled for MacOSX, it should open (for write and read) SD2 file with resource forks like this without any problems. It will also handle files with the resource fork in a separate file as described below.

When SD2 files are moved to other platforms, the resource fork of the file can sometimes be dropped altogether. All that remains is the raw audio data and no information about the number of channels, sample rate or bit width which makes it a little difficult for libsndfile to open the file.

However, it is possible to safely move an SD2 file to a Linux or Windows machine. For instance, when an SD2 file is copied from inside MacOSX to a windows shared directory or a Samba share (ie Linux), MacOSX is clever enough to store the resource fork of the file in a separate hidden file in the same directory like this:

            -rw-r--r--  1 erikd erikd     538 Oct 18 22:57 ._file.sd2
            -rw-r--r--  1 erikd erikd   46512 Oct 18 22:57 file.sd2

Regardless of what platform it is running on, when libsndfile is asked to open a file named "foo" and it can't recognize the file type from the data in the file, it will attempt to open the resource fork and if that fails, it then tries to open a file named "._foo" to see if the file has a valid resource fork. This is the same regardless of whether the file is being opened for read or write.

In short, libsndfile should open SD2 files with a valid resource fork on all of the platforms that libsndfile supports. If a file has lost its resource fork, the only option is the open the file using the SF_FORMAT_RAW option and guessing its sample rate, channel count and bit width.

Occasionally, when SD2 files are moved to other systems, the file is BinHexed which wraps the resource fork and the data fork together. For these files, it would be possible to write a BinHex parser but there is not a lot to gain considering how rare these BinHexed SD2 files are.

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Q14 : I'd like to statically link libsndfile to my closed source application. Can I buy a license so that this is possible?

Unfortunately no. libsndfile contains code written by other people who have agreed that their code be used under the GNU LGPL but no more. Even if they were to agree, there would be significant difficulties in dividing up the payments fairly.

The only way you can legally use libsndfile as a statically linked library is if your application is released under the GNU GPL or LGPL.

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Q15 : My program is crashing during a call to a function in libsndfile. Is this a bug in libsndfile?

libsndfile is being used by large numbers of people all over the world without any problems like this. That means that it is much more likely that your code has a bug than libsndfile. However, it is still possible that there is a bug in libsndfile.

To figure out whether it is your code or libsndfile you should do the following:

- Make sure you are compiling your code with warnings switched on and that you fix as many warnings as possible. With the GNU compiler (gcc) I would recommend at least -W -Wall -Werror which will force you to fix all warnings before you can run the code.
- Try using a memory debugger. Valgrind on x86 Linux is excellent. Purify also has a good reputation.
- If the code is clean after the above two steps and you still get a crash in libsndfile, then send me a small snippet of code (no more than 30-40 lines) which includes the call to sf_open() and also shows how all variables passed to/returned from sf_open() are defined.

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Q16 : Will you accept a fix for compiling libsndfile with compiler X?

If compiler X is a C++ compiler then no. C and C++ are different enough to make writing code that compiles as valid C and valid C++ too difficult. I would rather spend my time fixing bugs and adding features.

If compiler X is a C compiler then I will do what I can as long as that does not hamper the correctness, portability and maintainability of the existing code. It should be noted however that libsndfile uses features specified by the 1999 ISO C Standard. This can make compiling libsndfile with some older compilers difficult.

The libsndfile home page is here : http://www.mega-nerd.com/libsndfile/.
Version : 1.0.12