/////////////////////////////////////////////////////////////////////////////
// Name:        wxprec.h
// Purpose:     Includes the appropriate files for precompiled headers
// Author:      Julian Smart
// Modified by:
// Created:     01/02/97
// RCS-ID:      $Id: wxprec.h,v 1.35 2005/05/04 18:52:06 JS Exp $
// Copyright:   (c) Julian Smart
// Licence:     wxWindows licence
/////////////////////////////////////////////////////////////////////////////

// compiler detection; includes setup.h
#include "wx/defs.h"

// check if to use precompiled headers: do it for most Windows compilers unless
// explicitly disabled by defining NOPCH
#if ( defined(__WXMSW__) && \
       ( defined(__BORLANDC__)    || \
         defined(__VISUALC__)     || \
         defined(__DIGITALMARS__) || \
         defined(__WATCOMC__) ) ) || \
      defined(__VISAGECPP__) || \
      defined(__MWERKS__)

    // If user did not request NOCPH and we're not building using configure
    // then assume user wants precompiled headers.
    #if !defined(NOPCH) && !defined(__WX_SETUP_H__)
        #define WX_PRECOMP
    #endif
#endif

// For some reason, this must be defined for common dialogs to work.
#ifdef __WATCOMC__
    #define INCLUDE_COMMDLG_H  1
#endif

#ifdef WX_PRECOMP

// include <wx/wxchar.h> first to ensure that UNICODE macro is correctly set
// _before_ including <windows.h>
#include "wx/wxchar.h"

// include standard Windows headers
#if defined(__WXMSW__)
    #include "wx/msw/wrapwin.h"
#endif

// include the most common wx headers
#include "wx/wx.h"

#endif // WX_PRECOMP
